Coming from QB the GRAPHICS function set in PB is a bit overwhelming for me. Could someone point me out some basic principles to do animated graphics.
What I want to do:
I have made a graph screen (like a cockpit navigation screen, or a screen in the process industry) in which scale bars (based on X, Y coordinates) are shown.
In that graph screen I want to project continuously changing "real time" data and pointers (e.g. lines, symbols) to indicate their position on those (fixed) scale bars. But I don't want to rebuild the total graph with every read out of data.
How do I delete the old data and put new data on the screen without destroying the original graph as the data is projected over the graph?
Can anyone give me some basic principles how to set up this?
Kind regards,
Henk
What I want to do:
I have made a graph screen (like a cockpit navigation screen, or a screen in the process industry) in which scale bars (based on X, Y coordinates) are shown.
In that graph screen I want to project continuously changing "real time" data and pointers (e.g. lines, symbols) to indicate their position on those (fixed) scale bars. But I don't want to rebuild the total graph with every read out of data.
How do I delete the old data and put new data on the screen without destroying the original graph as the data is projected over the graph?
Can anyone give me some basic principles how to set up this?
Kind regards,
Henk
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