Assuming that you have your bitmaps loaded into memory DC's, use StretchBlt() to bit-block-transfer the bitmap into the DC of the control, only giving each bitmap the amount of room it is required to have.
For example, if we have a control that is 100 units x 100 units, we could display one hundred 10x10 images... just give StretchBlt() the starting location in the DC of the LABEL control (the target), and tell it to use a width and height of 10 units.
Clear as mud?

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Lance
PowerBASIC Support
mailto:[email protected][email protected]</A>
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