Thanks everybody for your help the past few months! You've all been a tremendous help to me. My first commercially available program is now released (Yahoo!!!). This was written entirely using PBDLL 6.0, and without it, this couldn't have been written (by me, anyway!) with my zero previous Windows programming experience. If you'd like to check it out, it's at:
http://PerformanceSimulations.Com
The graphics in the program are handled entirely by Perfect Sync Software's Graphics Tools package, so if you like the charts and stuff, give them a ring. For $50, I was able to do things immediately that would have taken months more to learn. (BTW, I don't work for Perfect Sync)
This project started out in QBasic, and to my amazement, PBDLL6.0 did the number crunching in the program 233 times faster than my QBasic Interpreter did, and more than 40 times faster than VisualBasic 2.0 (Old version, but was fast after using QBasic!) PowerBasic's advertising claim of speed was quite conservative when it came to calculations. I was pleasantly surprised!
Thanks everybody! Todd
P.S. Would have put the link above in as an actual LINK, but I don't know how! How do you do that, anyway??
http://PerformanceSimulations.Com
The graphics in the program are handled entirely by Perfect Sync Software's Graphics Tools package, so if you like the charts and stuff, give them a ring. For $50, I was able to do things immediately that would have taken months more to learn. (BTW, I don't work for Perfect Sync)
This project started out in QBasic, and to my amazement, PBDLL6.0 did the number crunching in the program 233 times faster than my QBasic Interpreter did, and more than 40 times faster than VisualBasic 2.0 (Old version, but was fast after using QBasic!) PowerBasic's advertising claim of speed was quite conservative when it came to calculations. I was pleasantly surprised!
Thanks everybody! Todd

P.S. Would have put the link above in as an actual LINK, but I don't know how! How do you do that, anyway??
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