Announcement

Collapse
No announcement yet.

Timer Control

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Timer Control

    Is there some equivalent to the VB timer control that is available in PB/DLL?

    I need a method of triggering an event every x milliseconds for a quasi-realtime system I am developing.

  • #2
    Win32Api.Hlp: SetTimer KillTimer
    See also Cool.Bas in PBDLL60\Samples

    ------------------

    Comment


    • #3
      I looked at the Cool.bas program, but now I have a greater source of confusion. I've been developing an app using the DDT functions, which seems very straightforward, but when I look at Cool.bas and other examples such as code generated by PBGEN, I see a lot of code that looks unfamiliar, which seems to revolve around one particular little segment:

      WHILE GetMessage(Msg, %NULL, 0, 0)
      TranslateMessage Msg
      DispatchMessage Msg
      Wend

      Being a newby to PB and Windows programming (other than VB, which didn't require this level of knowledge), I'm having difficulty understanding what this does, and how the timer example in cool.bas relates to the type of program developed with DDT, which doesn't have any of these constructs in it.


      ------------------

      Comment


      • #4
        Charles --
        Ok, this is simple DDT sample
        Code:
        #Compile Exe
        #Register None
        #Dim All
        #Include "Win32Api.INC"
        CallBack Function Dlg_CB
           Select Case CbMsg
              Case %WM_INITDIALOG: SetTimer CbHndl, 1, 2000, ByVal %NULL
              ' Every 2 seconds
              Case %WM_TIMER
                 Control Set Text CbHndl, 201, "Time: " + Time$
              Case %WM_DESTROY: KillTimer CbHndl, 1
           End Select
        End Function
        Function PbMain () As Long
            Local HDLG As Long
            Dialog New 0, "Test", 1, 1, 80, 30, %DS_CENTER Or _
                %WS_CAPTION Or %WS_SYSMENU, 0 To HDLG
            Control Add Label, Hdlg, 201, "", 10, 10, 80, 14
            Dialog Show Modal HDLG, Call Dlg_CB
        End Function
        ------------------

        Comment


        • #5
          Thanks Semen,

          That's perfect! I was reading some of the discussion on the forum about DDT vs. Dialogs from Resource Editors etc. and I think I'm slowly starting to grasp the differences between the two approaches. I will be buying a book or two on Windows programming, which may help.

          Thanks again,

          Chuck



          ------------------

          Comment


          • #6
            The GetMessage() loop (known as a "message pump" loop) is always required when you create GUI windows using raw API calls such as CreateWindow(), CreateWindowEx(), etc. You may also see it implemented with a call to PeekMessage().

            A message pump works by reading messages from the application's message queue, and (depending on the type of message) dispatches each message to the appropriate callback function (via the TranslateMessage() and DispatchMessage() API calls).

            When you use a modal dialog, you are really using a special window class that is handled internally by Windows dialog engine - IOW, it provides it's own message pump and dispatches messages to your dialog callback, etc. When you use a modal DDT dialog, it also handles the message pump itself in the same way.

            However, modeless dialogs are different - they require the application to handle the message pump itself, which is why a DDT modeless dialog needs to have a DIALOG DOEVENTS loop. DIALOG DOEVENTS is a "wrapper" for a PeekMessage().

            In recent times, Semem has been experimenting with providing a message pump for his modeless DDT dialogs that uses the raw message handling API's, rather than the DIALOG DOEVENTS statement. This is a neat trick which enables the application to intercept certain messages that the DDT engine "filters" out, such as %WM_KEYUP, etc. So far this approach seems to work well, but it is (to date) an unofficial technique. The example code Semen posted above just uses the built-in model dialog message pump.

            To go a little deeper, there are messages that do not go through the message pump - these are known as "non-queued messages", and are messages like %WM_PAINT, etc.

            Confused? It's hard to give an indepth explanation on such a 'complex' part of Windows operations. A good book such as Petzold or Rector/Newcomer will explain all of this in great depth - see the FAQ forum for a list of recommended titles and ISBN numbers.

            PS: once you read one of these books, you'll also find out that a modal dialog is really a modeless dialog with a twist!



            ------------------
            Lance
            PowerBASIC Support
            mailto:[email protected][email protected]</A>
            Lance
            mailto:[email protected]

            Comment


            • #7
              Obviously, I've been living in the sheltered world of VBLand for too long, where the messaging is just a bunch of hidden "black magic" that happens somehow.

              Thanks for all the information - I'm sure I'll be back with more questions after I dig deeper into PB and get some reading done.

              Chuck

              ------------------

              Comment


              • #8
                In VISUAL BASIC PROGRAMMER'S JOURNAL (Apr. 2000, Vol 10, NO. 4) there is a
                article by Warren Bedell "Get Accurate Results With Code-Based Timers"

                He is using the winmm.dll and is calling the following functions:
                timeGetDevCaps()
                timeBeginPeriod()
                timeEndPeriod()
                timeSetEvent()
                timeKillEvent()

                the example code from the article is supposed to be available at: www.vbpj.com in VB0004WB.


                ------------------
                The most exasperating part of the "rat race" is how often the rats are in the lead!

                Comment


                • #9
                  So here's a DDT sample of a splash screen using the timer to time out 3.5 seconds so it can close itself....


                  Code:
                  "#1031" is the bitmap in the resource file:
                  '#define mybitmap 1031
                  'bitmap splash.bmp mybitmap
                  
                  
                  'In your winmain call InitSplash to show the splash screen...it will run until sTimer is checked and the dialog is exited in the callback function...
                  
                  
                  '========================================================================================================================
                  Function InitSplash() As Long
                  Local l_Height As Long
                  Local l_Width  As Long
                  l_Width = 294
                  l_Height = 122
                    Dialog New 0, "",,, l_Width,l_Height, %WS_POPUP Or %WS_DLGFRAME  To sDlg
                    Control Add Image, sDlg, -1,"#1031",-1,-1,l_Width,l_Height
                    Dialog Show Modal sDlg Call SplashScreen
                  End Function
                  
                  CallBack Function SplashScreen() As Long
                    Local wMsg   As Long
                    Local wParam As Long
                    Local lParam As Long
                  
                    wMsg = CbMsg
                    lParam = CbLparam
                    wparam = CbWparam
                    MousePtr 11 'BUSY
                  
                    Select Case wMsg
                  
                      Case %WM_INITDIALOG
                            SetTimer sDlg, %IDT_TIMER1, 3500,%NULL    'Set timer to check every 3.5 seconds
                  
                      Case %WM_DESTROY
                           KillTimer sDlg, %IDT_TIMER1
                  
                      Case %WM_TIMER
                          Select Case CbWparam
                            Case %IDT_TIMER1
                               MousePtr 0
                               Dialog End sDlg, 1
                          End Select
                    End Select
                  
                  End Function

                  ------------------
                  Scott
                  mailto:[email protected][email protected]</A>
                  Scott Turchin
                  MCSE, MCP+I
                  http://www.tngbbs.com
                  ----------------------
                  True Karate-do is this: that in daily life, one's mind and body be trained and developed in a spirit of humility; and that in critical times, one be devoted utterly to the cause of justice. -Gichin Funakoshi

                  Comment

                  Working...
                  X