I am working on a project with a framegrabber and finally managed to get a frame on the screen. The problem is that I draw the frame using the DrawPixel function (contained in gfxtools dll). The image is saved in memory at xxxx (the framegrabber software has a function that returns a pointer) and each pixel is 1 byte. Now what is the function to use to display this fast?
SetDIBitsToDevice? If so, does someone has some good info about this function?
Any help is welcome (necessary
)
SetDIBitsToDevice? If so, does someone has some good info about this function?
Any help is welcome (necessary

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