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  • Dominic Mitchell
    replied
    Jules,
    What has me confused is your use of the term 'resource name'. I take that term
    to mean a string or numeric id from a resource file. The following is a short
    explanation of how I do what you are attempting my program.
    Code:
    ' Cursor, IconLarge, IconSmall, Picture
    TYPE IMG
      hImage      AS LONG
      bType       AS BYTE                 ' Type of image(IMAGE_ICON, IMAGE_BITMAP etc.)
      bTrans      AS BYTE
      cxImage     AS LONG
      cyImage     AS LONG
      lIdNumber   AS LONG
      szIdSymbol  AS ASCIIZ * 128
      szImage     AS ASCIIZ * 128
      szFile      AS ASCIIZ * %CBPATH
    END TYPE
    The struct above is part of a larger struct of type CONTROLPROP. The hImage
    field is the handle of the image that is currently loaded in the control.
    The important fields here are lIdNumber, szIdSymbol and szFile. These user
    definable fields eventually end up in a resource file. Data for the image is
    acually in two forms unparsed and parsed. The parsed form is the struct shown
    above and the unparsed form(the szFile field). The unparsed form is the generated
    data used for a default value, clipboard data or data in a file and looks as follows
    ' Unparsed formats(examples)
    ' No image- (None)
    ' Stock icon- IDI_WARNING
    ' Custom icon- d:\generic.ico
    ' Custom bmp- d:\toolbox.bmp|TRUE
    This info is in the szFile field and is how the program tracks the use of an image.
    That is, I do not use the image handle for tacking. This allows me to freely copy
    a control between forms of open projects or between parent controls on a from etc.

    ------------------
    Dominic Mitchell

    Leave a comment:


  • Jules Marchildon
    replied
    Hi Dominic!

    Sorry for making it clear as Mud. But you made a pretty good guess.

    Let's just narrow it down to this question,
    Can you turn the bitmap that was loaded into memory, into a resource name?

    The message %STM_SETIMAGE works GREAT and the Static control will paint
    itself, as long as the bitmap stays in memory. I think this would
    be okay for what I am doing. I have one default bitmap that could
    be used for many Static(Image) controls and if the user decides to
    change the images, then it is just a matter of saving the Bitmap handles
    for each control and delete them upon the WM_DESTROY message.

    Thank you for your help!


    Regards, Jules

    Thanks! Jules



    ------------------

    Leave a comment:


  • Dominic Mitchell
    replied
    Jules,
    I reread your question a couple of times and I am still not sure I
    understand what you are asking. I will give it a shot though. Are you
    asking how to change the image in a static control with the SS_BITMAP style?
    Then the following does the trick.

    hBitmap = LoadImage(0,ByVal StrPtr(BmpFileName),
    %IMAGE_BITMAP,0,0,%LR_LOADFROMFILE)
    SendMessage hWndStatic, %STM_SETIMAGE, %IMAGE_BITMAP, hBitmap

    Hmm...I am still scratching my head.

    ------------------
    Dominic Mitchell

    [This message has been edited by Dominic Mitchell (edited September 05, 2000).]

    Leave a comment:


  • Jules Marchildon
    started a topic "Make into a Resource"

    "Make into a Resource"

    Hi!

    I have a static control created as follows:

    hWndStatic = CreateWindowEx(0,"STATIC","NAME",%WS_CHILD OR %WS_VISIBLE OR %SS_BITMAP, _
    rc.nleft,rc.ntop,,rc.nbottom, _
    hWnd, ByVal %NULL, hInst, ByVal %NULL


    This(%SS_BITMAP sytle) will load a bitmap image from the resource using the "NAME" Identifier.
    This Static window will do its own repainting for the Image.


    Now, when I load an image using:

    hBitmap = LoadImage(0,ByVal StrPtr(BmpFileName), %IMAGE_BITMAP,0,0,%LR_LOADFROMFILE)

    I have the handle(hBitmap) to an image in memory. Now I would like to create the static
    control using the above method(%SS_BITMAP) using a Resource Identifier.

    Is it possible to convert this handle(returned by LoadImage) to a Resource Identifier/name?


    '---
    Yes, I could do this...

    Create the Static panel, Subclass the control, Load the image into memory, and handle
    the WM_PAINT myself.

    But the above method would be much simpler. (I want this control to be self painting)
    '---

    Any tips or help is appreciated!

    Thank you! Jules [email protected]
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