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Discussion of Open Source Power AddOn (Wizards) model !

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  • Discussion of Open Source Power AddOn (Wizards) model !

    for anyone who would like to discuss the "open source"
    power addons (wizards) source code i posted in the
    source code forum :

    http://www.powerbasic.com/support/pb...ad.php?t=22807

    i started this thread !

    i am working with kev peel to help him impliment this concept in his
    poweride and it is available for "all" ide developers as well.

    we aren't suppose to discuss stuff in the source code forum, so i
    started this thread.


    note: open source means public domain and free


    [this message has been edited by chris boss (edited september 18, 2000).]
    Chris Boss
    Computer Workshop
    Developer of "EZGUI"
    http://cwsof.com
    http://twitter.com/EZGUIProGuy

  • #2
    Hi Chris,
    I was trying to send you an email but your address
    isnt in your profile and I cant find it on your
    website either. Could you send me an email?

    For starters though, Im wondering about the scope
    of capabilities that addons can have. What you've
    posted so far seems like a good start but it seems
    like there are lots of "hooks" from the IDE that
    addons should also have access to which so far
    havent been addressed. Obviously your spec is just
    getting started, but i was wondering if I could talk
    with you about the other hooks that should/will/might be
    available. For now, id rather probe you for your thoughts
    on this so i can get a better idea of things before I start
    rambling on.

    Thanks
    [email protected]



    ------------------

    Comment


    • #3
      Mike;

      You are absolutely correct !

      This is why you will notice that the UDT for starting up the
      AddOn has 9 "unused" fields for future callbacks. I just created
      the obvious ones, but I knew I would end up adding more before it
      was finished.

      The most important part of the AddOn is the ability to have
      "maximum" control over the IDEs source code editor and this will
      mean "more" callbacks.

      The specs are "not" in stone yet !
      They are being formulated as "Open Source" so I can get as many
      ideas as possible. We have to start somewhere and then build upon
      the foundation created.

      Some things haven't been added yet, like the specs for an Icon for
      the AddOn and other Flags to pass from the IDE to the AddOn.
      I have only defined two flags and there many more that can be added.

      The AddOn model "works" as intended in its current state so I
      can start "testing" it with Kev Peels PowerIDE (and any others
      interested in adding this to their IDE or in making AddOns).

      My email address is :

      mailto:[email protected][email protected]</A>

      or

      mailto:[email protected][email protected]</A>



      ------------------
      Chris Boss
      Computer Workshop
      Developer of "EZGUI"
      http://cwsof.com
      http://twitter.com/EZGUIProGuy

      Comment


      • #4
        Mike;

        One other important thing about the current code for the
        AddOns is that I needed to demonstrate to others how
        an application can "load" and "access" a DLL
        (which is what the AddOns are) using LoadLibrary, rather
        than explicitly defining the external functions in the DLL.

        As you can see, there are absolutely NO Declare statements
        in the IDE code, that use the format with:

        LIB "some.dll"

        The IDE doesn't have know the names of the AddOns in its source
        code. They DLLs are "found" dynamically and "loaded" dynamically.

        The technique used in the IDE code, is one used by C
        programmers when loading external libraries.



        ------------------
        Chris Boss
        Computer Workshop
        Developer of "EZGUI"
        http://cwsof.com
        http://twitter.com/EZGUIProGuy

        Comment

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