Announcement

Collapse
No announcement yet.

HOW TO CREATE A ".RES" FILE

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • HOW TO CREATE A ".RES" FILE

    I had trouble remembering how to creat a .res file for a Icon.
    So, after I figured it out, I took a few notes that should help
    anyone interest in putting icons on IMGBUTTON in there dialog.

    HOW TO CREATE A .RES FILE 2-20-01

    1. LOCATE A ICON THAT YOU WANT TO USE.
    EX: c:\PBDLL60\SAMPLES\TRAY\FACE3.ICO
    2. COPY FACE3.ICO TO THE DIR WERE YOUR PROGRAM IS LOCATED.
    3. OPEN DOS FULL SCREEN. TYPE EDIT AT THE DOS PROMPT.
    4. SAVE AS "IMAGES1.RC" IN THE DIR WERE YOUR PROGRAM IS LOCATED.
    5. TYPE ON FIRST LINE A NAME FOR TYPE OF IMAGE "ICON ICO" PLUS THE
    FILE YOU WANT TO USE "FACE3.ICO".
    EX: ICON1 ICON FACE3.ICO. THEN SAVE FILE IMAGES1.RC
    6. GO TO DIR "C:\PBCC20\BIN" OR C:\PBDLL60\BIN" AND FIND THE FILES
    RC.EXE AND PBRES.EXE. YOU NEED THE 32 BIT OR LARGEST FILE OR IT
    WILL NOT WORK.
    7. COPY RC.EXE AND PBRES.EXE TO THE DIR WERE YOUR PROGRAM IS LOCATED.
    8. CHANGE DIR TO YOUR PROGRAM DIR AND AT THE DOS PROMPT, TYPE
    RC IMAGES1. THIS WILL CREATE IMAGES1.RES
    9. NOW AT DOS PROMPT, TYPE PBRES IMAGES1. THIS WILL CREATE IMAGES.PBR
    10. IN YOUR PROGRAM AT TOP ADD #RESOURCE "IMAGES1.PBR" WITH THE
    CORRECT PATH.
    EX: #COMPILE EXE
    #REGISTER NONE
    #RESOURCE "C:\DIR\IMAGES1.PBR"
    11. YOU WILL NOW HAVE TO GIVE THE IMAGES1 FILE A %ID, JUST LIKE YOU DO
    FOR ANY CONTROL ADD BUTTONS, ETC. EX: %IDI_ICON1 = 101
    12. IN YOUR CODE WERE YOU PUT - CONTROL ADD IMGBUTTON, AFTER %IDI_ICON1,
    TYPE "ICON1" FOR THE NAME.
    EX: CONTROL ADD IMGBUTTON,hDlg&,%IDI_ICON1,"ICON1",34,250,40,40,0
    13. GLOBAL VARIABLE WILL BE EX: GLOBAL hInstance AS LONG.
    14. IN FUNCTION WINMAIN ADD:
    REGISTER hDlg AS LONG
    LOCAL hIcon AS LONG
    hInstance = hCurinstance
    ' set icon
    hIcon = LoadIcon(hInstance,"ICONMAIN")
    DIALOG SEND hDlg, %WM_SETICON, %ICON_BIG, hIcon
    15. IT SHOULD WORK - GOOD LUCK - THIS IS FOR WINDOWS 98

    Hope this helps.

    Does anyone know how to create a .res file for ACCELERATOR KEYS?

    Thanks,

    Brent

    ------------------


    [This message has been edited by BRENT M. GARDNER (edited February 20, 2001).]

  • #2
    Code:
    #include "resource.h"
     
    // Menu message ID's
    #define IDM_OPEN              WM_USER       + 1000    // Open File
    #define IDM_SAVE              IDM_OPEN      + 1       // Save
    #define IDM_EXIT              IDM_SAVE      + 1       // Exit
    #define IDM_RUN               IDM_EXIT      + 1       // Run
    #define IDM_ANIMATE           IDM_RUN       + 1       // Anitmate
    #define IDM_STOP              IDM_ANIMATE   + 1       // Stop
    #define IDM_STEP              IDM_STOP      + 1       // Step
    #define IDM_CONNECT           IDM_STEP      + 1       // Connect
    #define IDM_TILE              IDM_CONNECT   + 1       // Tile Windows
    #define IDM_ARRANGE           IDM_TILE      + 1       // Arrange Icons
    #define IDM_CODE              IDM_ARRANGE   + 1       // View Code Window
    #define IDM_MEMORY            IDM_CODE      + 1       // View Memory Window
    #define IDM_CPU               IDM_MEMORY    + 1       // View CPU Window
    #define IDM_PORTS             IDM_CPU       + 1       // View IO Port Window
    #define IDM_HELP              IDM_PORTS     + 1       // Help
    #define IDM_ABOUT             IDM_HELP      + 1       // About
     
        
    // Accelerator keys for the main menu
    MENUACCEL ACCELERATORS LOADONCALL MOVEABLE
      BEGIN
        "O", IDM_OPEN, VIRTKEY, CONTROL
        "C", IDM_SAVE, VIRTKEY, CONTROL
        "R", IDM_RUN, VIRTKEY, CONTROL
        "A", IDM_ANIMATE, VIRTKEY, CONTROL
        "T", IDM_STOP, VIRTKEY, CONTROL
        "S", IDM_STEP, VIRTKEY, CONTROL
        VK_F1, IDM_HELP, VIRTKEY
        "A", IDM_ABOUT, VIRTKEY, CONTROL
      END
    HTH
    Regards,
    Jules

    Comment


    • #3
      Oops! and one more thing...

      In WinMain
      Code:
      ghAccel    = LoadAccelerators(hInstance, "MENUACCEL")
       
      ...etc
       
      While IsTrue(GetMessage(Msg, %NULL, 0, 0))
          If IsFalse(TranslateAccelerator(ghWnd, ghAccel, Msg)) Then   '<-- include this in your message pump!
              TranslateMessage Msg
              DispatchMessage Msg
          End If
      Wend

      Comment


      • #4
        Originally posted by Jules Marchildon:
        Oops! and one more thing...

        In WinMain
        Code:
        ghAccel    = LoadAccelerators(hInstance, "MENUACCEL")
         
        ...etc
         
        While IsTrue(GetMessage(Msg, %NULL, 0, 0))
            If IsFalse(TranslateAccelerator(ghWnd, ghAccel, Msg)) Then   '<-- include this in your message pump!
                TranslateMessage Msg
                DispatchMessage Msg
            End If
        Wend
        JULES,

        Thank you, I'l try your code. I think I goofed. I was thinking
        accelerator keys would work like pb20cc "inkeys" but I guess it
        is just for the menu?

        Thanks,

        BRENT


        ------------------

        Comment


        • #5
          in a typical sdk-style application, the message pump usually resides in the pbmain function (although it does not have to be there, it is usually placed there by convention).

          the translateaccelerator() api converts the keystoke messages taken from the applications message queue and converts them into %wm_command messages and dispatches them. the window or dialog procedure (callback) acts upon these %wm_command messages exactly as if the user had triggered the menu item itself.

          the premise is that the message pump loop must run for the duration of the gui portion the application. a typical message pump loop (as per above) will only terminate when it receives a %wm_quit message from the queue. the remaining messages that this loop dispatches are sent to the appropriate control or window procedure as will be determined by the message itself.

          therefore, you do not place a message pump "in line" with normal code, since that would break the event driven gui programming model (although there are a few exceptions to this rule, waiting for keystrokes is not one of the exceptions).

          basically, event driven code must be constructed quite differently to a procedural code. a typical example is the pbnote.bas example shipped with pb/dll.

          for more information on sdk-style programming concepts, please refer to the list of recommended titles at http://www.powerbasic.com/support/pb...hread.php?t=39




          ------------------
          lance
          powerbasic support
          mailto:[email protected][email protected]</a>
          Lance
          mailto:[email protected]

          Comment

          Working...
          X