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Well, I'm still not clear on animate delay. I've tried
several settings and can't see how the debugger acts
differently. Can you give me an idea of what I'm looking
for? Thanks again Sorry to be a pain about it.
The Animate Delay option should probably be renamed to something
else, perhaps "Debugger Step Rate Delay". Even after
receiving an explanation in a previous thread I still didn't get
it. I envisioned something like a little animated cursor, in
place of an hour glass, that would keep me distracted while
I waited (the debugger does get slow sometimes, even on my fast
computer). This of course did not seem interesting enough for
me to give it a try. If Troy had not re-asked, I probably still
wouldn't get it.
Furthermore, it was still not clear what values could be entered.
1000 (milliseconds) didn't do anything. Perhaps it's in seconds.
But entering 1 (second) didn't seem to do anything. Nor did ".1".
Or maybe one should enter "Yes" in the box? (I didn't actually
try all of the above, but each one seemed plausible enough). I
was determined to figure it out only after the description in
this thread. Apparently, you also have to select Animate while
in the Debugger for it to do its thing. I hope the help file
will clearly highlight things like this in the next version.
I would have thought that since the Animate delay is a debug setting it would be on a menu in the debug window so you could change it as needed while debugging.
(And then document it but I'm saving that whinge for another thread)
------------------
Paul Dwyer
Network Engineer
Aussie in Tokyo
Originally posted by stephane fonteyne:
I will see in the next update:
PBCC & PBDLL:
1. Support longfile names for Win95/98/NT/2000/ME
PB/DLL and PB/CC applications already support LFN's. LFN support in the IDE is already on the "wish list". Thanks!
2. Full 32 bit editor IDE
The IDE *is* already a full 32-bit editor.
3. Full 32 bit Compiler/Debugger
The debugger (built into the IDE) is 32-bit.
Whether the compiler is 16-bit or 32-bit is technically irrelevent - being a 16-bit compiler does not mean the compiler can't be changed to compile incredibly large applications. In fact, such extensions are on the "wish list" too!
You'd think after this many years in Japan that I could resist the temtation to make comments like that... oh well, what can I say
Aussie, Aussie, Aussie, Oi, Oi, Oi
------------------
Paul Dwyer
Network Engineer
Aussie in Tokyo
I believe Stephane uses the word 'will' as in "he is exerting his will upon us"... you could probably substitute the phrase "want to see" in place of 'will'.
"wil" in Dutch literally means "want". So he "wants" to see these things, but in this context I think it can be read as "would like to".
Still, even in Dutch (technically he appears to be a Dutch speaking Belgian with a French first name) it sounds strange to write your requests using "want".
Here's a wish for the Animate feature. When it's in the
"animate" mode, I would like to be able to either slow it
down or speed it up as I'm going. Perhaps I'd press the "+"
key to skim through some of the parts, and I'd press the
"-" key when I reach a part that I want to analyze more
carefully. I'd like to press the "Pause" key to pause, and
then press it again to resume the "animation".
Also, there's a "Goto Line" feature. I'd also like a
"Run to Line" feature (a cross between "Goto Line" and
"Run to Cursor"). And the status bar of the debugger
should show the current line number. Some of these features
might not as necessary if the debugger is made a lot more
navigable.
I know I mentioned a number of wishlist items for the debugger.
I started searching the forum to make sure I'm not repeating
features I might have mentioned before, but then I stopped.
Hopefully the ideas above are fresh ones that I haven't
mentioned. Perhaps a Wishlist/Suggestion forum section might
help us quickly check to see what's been covered already
before submitting new ideas. (Maybe at this stage most of the
ideas for the next version might have been covered, but it's
just an idea. I do have more wishlist items to post though,
once I get around to organizing the list).
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