Semen,
hard to do. Guess the easiest way is to use the
AddFontResource / RemoveFontResource APIs.
wine's font.c shows how to load a font and calc
raster, kerning, glyhp ....
If protecting your font is a must you should use
Bitmaps ( many game programmers do it this way ).
Ralph
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AddFontResource from memory
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AddFontResource from memory
Is it possible ? I want to add *.fnt only and need a solution for all OSes (unlike AddFontMemResourceEx)
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