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AddFontResource from memory

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  • Ralph Berger
    replied
    Semen,

    hard to do. Guess the easiest way is to use the
    AddFontResource / RemoveFontResource APIs.

    wine's font.c shows how to load a font and calc
    raster, kerning, glyhp ....

    If protecting your font is a must you should use
    Bitmaps ( many game programmers do it this way ).

    Ralph

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  • Semen Matusovski
    started a topic AddFontResource from memory

    AddFontResource from memory

    Is it possible ? I want to add *.fnt only and need a solution for all OSes (unlike AddFontMemResourceEx)

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