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Mouse Move & Click in Graphic Control

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  • Mouse Move & Click in Graphic Control

    And yes, I have used the search feature, but am not finding out the exacts on some of the nitty gritty's.

    But I am asking those who've been there to point out the specific's of their findings so I can study them and make sense of what I'm looking at versus what I think I'm reading. Namely, how to get an ongoing update on where the mouse is when over a graphic window along with which mouse button is down or not. Keys not required, this is for a simple click and drag operations, left click drags item A about, right click does item B.

    :wavey: Thanks guys, you got an awesome set of heads here.
    Furcadia, an interesting online MMORPG in which you can create and program your own content.

  • #2
    Originally posted by colin glenn View Post
    Namely, how to get an ongoing update on where the mouse is when over a graphic window along with which mouse button is down or not.
    Subclassing is one answer - see posts in Console Compiler forum, Guy Dombrowski's for example. Don't expect the DDT graphics statements to work when called from the subclass proc though.

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    • #3
      Does the mouse code in the PWRPAINT example help out? What's not there that you're looking for?

      \pbwin\samples\ddt\graphic\pwrpaint\pwrpaint.bas

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      • #4
        Yes, how about that, should examine the contents of them folders better.

        However, ran into a roadblock, need the darn thing to be resizable, ...
        Furcadia, an interesting online MMORPG in which you can create and program your own content.

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