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  • FreeImage_GetFileTypeFromHandle Deletes Objects?

    On recommendation:
    Originally posted by Chris Holbrook View Post
    Originally posted by colin glenn View Post
    Well, that worked, now to work around another issue
    Colin, you would probably get more exposure if you post the new issue in a seperate thread. Also, as FreeImage is a bit of a minority interest, it might be worth posting the function prototype and the code which you are using. HTH.
    Backstory:

    I wanted to write some type of wrapping around an object memory handler to deal with converting raw data into a FreeImage_BitMap and likewise, convert a FreeImage_BitMap into raw data of whatever type I selected for the output. There is valid strange reasons for this, example, dealing with a file which contains multiple packed images in bitmap format and you want to convert each of them into png format. The results so far is a class which takes a pointer to a block of memory, writes that block of memory to an INSTANCE array of bytes, and has handler's for reading and writing to that block of memory. So far, sounds good. The module (memloader.bas) also has wrappers for the calls FreeImage makes to gain access to this block of memory, each is rather simple in nature:
    Code:
    FUNCTION FreeImage_MemoryReadData(BYVAL buffer AS DWORD, BYVAL dwSize AS DWORD, _
                BYVAL dwCount AS DWORD, BYVAL fiHandle AS MemoryLoaderSystem) AS DWORD
        FreeImage_MemoryReadData = fiHandle.ReadData(buffer, dwSize, dwCount)
    END FUNCTION
    One of the things I needed to do, was to redefine one of the FreeImage DECLARES:
    Code:
    DECLARE FUNCTION FreeImage_GetFileTypeFromObject _
       LIB "FreeImage.dll" ALIAS "[email protected]" ( _
       BYREF FreeImageIO, _                 ' FreeImageIO *io
       BYVAL MemoryLoaderSystem, _          ' fi_handle handle
       OPTIONAL BYVAL LONG _                ' int size FI_DEFAULT(0)
       ) AS LONG                            ' FREE_IMAGE_FORMAT
    So that I could call the function. It all works once. Then crashes because somewhere, the Object's DESTROY is being called.

    So, is it me or FreeImage?

    PS: In the ZIP, the line to decomment, if it isn't already, is:
    nFileType = FreeImage_GetFileTypeFromObject(fiIO, memHandle)

    PSS: Another reason for trying to do things this was was to have it a bit extensible by being able to have multiple memory handler objects active.

    (Updated the attachment with working example. 2/9/2009)
    Last edited by colin glenn; 11 Feb 2009, 07:01 AM.
    Furcadia, an interesting online MMORPG in which you can create and program your own content.

  • #2
    Originally posted by colin glenn View Post
    Then crashes because somewhere, the Object's DESTROY is being called.
    Are you sure that is what is happening - if so, you could place code in the Destroy method to show from where it is being called. I use this macro for said purpose:

    Code:
    macro mShowStack(debugmsg)
        macrotemp s, i
        dim s as string
        dim i as long
    
        s = funcname$ + " : " + debugmsg + $crlf
        if err then s = s + $crlf + "ERROR = " + str$(err)
        for i = 1 to callstkcount
           s = s + $crlf + callstk$(i)
       next
       ? s
    end macro
    BTW -and this may help somebody along the line, if not yourself - I have also noticed that calls to an object's methods can go t*ts up even if the object is valid, if invalid addresses have been passed on the stack, for example, a function returns a pointer to one of its own its own local variables, this is used in a call to a method which not-so-mysteriously crashes in the function call. Initial but wrong diagnosis - object not valid.

    Comment


    • #3
      Colin, where is the FREEIMAGE.INC file?

      Comment


      • #4
        Ahh, foo. hmm, dunno if I can upload it here because it's Jose's, ...
        Furcadia, an interesting online MMORPG in which you can create and program your own content.

        Comment


        • #5
          Comment out that include and these three declarations should be used in memloader:
          Code:
          TYPE FreeImageIO
              Read_Proc     AS DWORD    ' pointer to the function used to read data
              Write_Proc    AS DWORD    ' pointer to the function used to write data
              Seek_Proc     AS DWORD    ' pointer to the function used to seek
              Tell_Proc     AS DWORD    ' pointer to the function used to aquire the current position
          END TYPE
          
          DECLARE SUB FreeImage_Unload _
             LIB "FreeImage.dll" ALIAS "[email protected]" ( _
             BYVAL DWORD _                       ' FIBITMAP *dib
             )                                   ' void
          
          DECLARE FUNCTION FreeImage_GetFileTypeFromObject _
             LIB "FreeImage.dll" ALIAS "[email protected]" ( _
             BYREF FreeImageIO, _                 ' FreeImageIO *io
             BYVAL MemoryLoaderSystem, _          ' fi_handle handle
             OPTIONAL BYVAL LONG _                ' int size FI_DEFAULT(0)
             ) AS LONG                            ' FREE_IMAGE_FORMAT
          And the program will compile.

          Oh, right, you also need FreeImage.DLL in the same folder, ...
          Furcadia, an interesting online MMORPG in which you can create and program your own content.

          Comment


          • #6
            The function is expecting a file handle, and you are passing a pointer to a class. This can never work.
            Forum: http://www.jose.it-berater.org/smfforum/index.php

            Comment


            • #7
              I was afraid it would be something strict like that, drat, foiled again.

              Hmm, does it really need to be a pointer if I'm supplying the pointer elsewhere, that is, can it be a number which I translate into an index into an array?
              Furcadia, an interesting online MMORPG in which you can create and program your own content.

              Comment


              • #8
                It really needs to be a pointer, and more specifically, since FreeImage is written in C, a pointer to a FILE structure:

                Code:
                TYPE FILE
                   ptr      AS ASCIIZ PTR   ' char *_ptr
                   cnt      AS LONG         ' int   _cnt
                   base     AS ASCIIZ PTR   ' char *_base
                   flag     AS LONG         ' int   _flag
                   file     AS LONG         ' int   _file
                   charbuf  AS LONG         ' int   _charbuf
                   bufsiz   AS LONG         ' int   _bufsiz
                   tmpfname AS ASCIIZ PTR   ' char *_tmpfname
                END TYPE
                A pointer to this structure is returned by C functions that open a file, such fopen.
                Forum: http://www.jose.it-berater.org/smfforum/index.php

                Comment


                • #9
                  If you are following this story, the Freeimage headers are at http://www.jose.it-berater.org/smffo...p?topic=1488.0

                  You need to be enrolled on José Roca's forums to download them...

                  Comment


                  • #10
                    I think the memory operations of FreeImage are a bit simpler than that, one of the examples defines the structure like this:
                    Code:
                    typedef struct {
                              char * data;
                              char * ptr;
                              long   size;
                              int    mode;
                            } Memory_IO_Handle;
                    And just in the FreeImage distribution I found this:
                    Code:
                    typedef struct fiio_mem_handle_s {
                        long filelen,datalen,curpos;
                        void *data;
                    } fiio_mem_handle;
                    
                    /* it is up to the user to create a fiio_mem_handle and init datalen and data
                     * filelen will be pre-set to 0 by SaveToMem
                     * curpos will be pre-set to 0 by SaveToMem and LoadFromMem
                     * IMPORTANT: data should be set to NULL and datalen to 0,
                     *            unless the user wants to manually malloc a larger buffer
                     */
                    FIBITMAP *FreeImage_LoadFromMem(FREE_IMAGE_FORMAT fif, fiio_mem_handle *handle, int flags);
                    BOOL FreeImage_SaveToMem(FREE_IMAGE_FORMAT fif, FIBITMAP *dib, fiio_mem_handle *handle, int flags);
                    So now I see why it was causing the Object to reset, it tampers with the passed item itself.
                    Furcadia, an interesting online MMORPG in which you can create and program your own content.

                    Comment


                    • #11
                      Wait, my bad, I mixed matched which header files was going with which sample program, ...

                      And yes, I am enrolled on Jose's forum.
                      Furcadia, an interesting online MMORPG in which you can create and program your own content.

                      Comment


                      • #12

                        It pays to carefully read what the sample programs are doing with which functions, and matching the header files with the proper sample programs.

                        And after much study and reading of the code, I boil it all down to a very small routine:
                        Code:
                        FUNCTION FreeImage_LoadDIBFromData(dwData AS DWORD, dwLength AS DWORD) AS DWORD
                        ' assumption: dwData points to beginning of block, dwLength is actual length
                        LOCAL pDib      AS DWORD
                        LOCAL hStream   AS DWORD
                        LOCAL dibType   AS LONG
                        
                            hStream = FreeImage_OpenMemory(BYVAL dwData, dwLength)
                            IF ISTRUE hStream THEN
                                dibType = FreeImage_GetFileTypeFromMemory(BYVAL hStream)
                                IF dibType >= 0 THEN _
                                    pDib = FreeImage_LoadFromMemory(dibType, BYVAL hStream)
                                FreeImage_CloseMemory hStream
                            END IF
                            FreeImage_LoadDIBFromData = pDib
                        END FUNCTION
                        Last edited by colin glenn; 9 Feb 2009, 04:43 AM.
                        Furcadia, an interesting online MMORPG in which you can create and program your own content.

                        Comment


                        • #13
                          Updated the attachment just because.

                          The memory loader has a weirdness which I suspect is from FreeImage itself, seems it don't handle the various dozen or so GIF format images I have lurking about my hard drive. Looks like it's taking a RGBTRIPLE and reading it as a RGBQUAD or something. At this time, seeing as I will never be dealing with a memory object of GIF format, I'm not chasing this weasel down it's hole, but I will post a query about it over on the FreeImage support board.

                          * replace GIF Format with PALETTE format images, ...

                          ** wrong again, added function to use FreeImage_Load and it's apparently SetDIBitsToDevice to blame. Either that or FreeImage is returning the info wrong, ...
                          Last edited by colin glenn; 9 Feb 2009, 08:30 AM.
                          Furcadia, an interesting online MMORPG in which you can create and program your own content.

                          Comment


                          • #14
                            I figured I'd post my resulting code http://www.powerbasic.com/support/pb...ad.php?t=39856

                            Solved the palette distortion problem, was passing the SetDIBitsToDevice the INFO not the INFOHEADER, displays palette images properly now.

                            Also included StretchDIBits to the program, and the various menu selections work as expected.

                            This was a nice learning experience for me. Don't trust PB objects with outside applications.
                            :dang:
                            Furcadia, an interesting online MMORPG in which you can create and program your own content.

                            Comment


                            • #15
                              Just because I often find the situation of "Quantum Leap" and "To fix what ONCE went wrong", you might want to rephrase your comment of
                              Don't trust PB objects with outside applications.
                              :dang:
                              into
                              Don't trust outside applications with PB (objects or otherwise)
                              :dang:
                              For me, PB seems to get it RIGHT when another language may take "SHORTCUTS" (not to say it does not "Uuuuuusuallly" work, but when it does not, then where to look????

                              When in doubt, research the language of choice, if a shortcut or assumptions were used, and if none found then check if possibly the same in PB (most the time you will not get that far)

                              And I must add before doing ANY of that, verify not some mis-use, or abuse, or mis-understanding of "As Documented"

                              Engineer's Motto: If it aint broke take it apart and fix it

                              "If at 1st you don't succeed... call it version 1.0"

                              "Half of Programming is coding"....."The other 90% is DEBUGGING"

                              "Document my code????" .... "WHYYY??? do you think they call it CODE? "

                              Comment


                              • #16
                                I posted some freeimage code years ago. Not sure if it is germane to what you were trying to do here:

                                Bernard Ertl
                                InterPlan Systems

                                Comment


                                • #17
                                  Originally posted by Cliff Nichols View Post
                                  Just because I often find the situation of "Quantum Leap" and "To fix what ONCE went wrong", you might want to rephrase your comment of
                                  Overall, it may have been PB at fault, FreeImage uses stdcall to get the procedures it needs to read from the handle, and when the PB function returned, it may have "released" the object, who knows. It's not something worth chasing down and figuring out a workaround when there's so many other ways to accomplish the desired results.

                                  Originally posted by Bern Ertl View Post
                                  I posted some freeimage code years ago. Not sure if it is germane to what you were trying to do here:
                                  That was something I did look at and play with, and it helped me learn something about what was going on "behind the scenes" when FI was used in acquiring data from another device. Seeing as I am able to deliver the whole data chunk to FI intact, and I had no need to buffer the output when saving the data, I went with the option to use the memory functions for the conversions. Thank you very much for posting some sample code.
                                  Furcadia, an interesting online MMORPG in which you can create and program your own content.

                                  Comment

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