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  • DDT toolbar help desperately needed...

    hi folks.

    i'm trying to make use of lance's ddt toolbar code posted here:
    http://www.powerbasic.com/support/pb...ad.php?t=23151


    with my own toolbar bitmaps. see my last post here:
    http://www.powerbasic.com/support/pb...ead.php?t=4060

    i'm sure the solution(s?) are very simple, but i'm working in a
    dark room without a light! help!



    ------------------
    bernard ertl
    Bernard Ertl
    InterPlan Systems

  • #2
    How does one find the "identifier" of a bitmap resource?

    I'm gathering that this is not the same as the bitmap
    handle returned from LoadBitmap?



    ------------------
    Bernard Ertl
    Bernard Ertl
    InterPlan Systems

    Comment


    • #3
      Here's how I've done it - TOOLBAR.BMP is a bitmap with 26 16x16 bitmaps
      placed side by side in a long low - this making it a 416x16 bmp. In
      resource file, RC:
      Code:
      #include "c:\pb\pbdll60\winapi\resource.h"
      1  BITMAP  TOOLBAR.BMP
      I sometimes like using numbers, so I've set id to 1 there. Then in code
      (here I only use 21 of those 26 available):
      Code:
      CASE %WM_CREATE
       
        'Fill the TBBUTTON array with button information
        DIM tbb(20) AS STATIC TBBUTTON
       
        tbb(0).iBitmap = 0                : tbb(0).idCommand = %IDM_NEW
        tbb(0).fsState = %TBSTATE_ENABLED : tbb(0).fsStyle   = %TBSTYLE_BUTTON
        tbb(1).iBitmap = 1                : tbb(1).idCommand = %IDM_OPEN
        tbb(1).fsState = %TBSTATE_ENABLED : tbb(1).fsStyle   = %TBSTYLE_DROPDOWN
        tbb(2).iBitmap = 3                : tbb(2).idCommand = %IDM_SAVE
        tbb(2).fsState = %TBSTATE_ENABLED : tbb(2).fsStyle   = %TBSTYLE_BUTTON
        tbb(3).fsStyle = %TBSTYLE_SEP     : tbb(3).idCommand = 700
        tbb(4).iBitmap = 5                : tbb(4).idCommand = %IDM_CUT
        tbb(4).fsState = %TBSTATE_ENABLED : tbb(4).fsStyle   = %TBSTYLE_BUTTON
        tbb(5).iBitmap = 6                : tbb(5).idCommand = %IDM_COPY
        tbb(5).fsState = %TBSTATE_ENABLED : tbb(5).fsStyle   = %TBSTYLE_BUTTON
        tbb(6).iBitmap = 7                : tbb(6).idCommand = %IDM_PASTE
        tbb(6).fsState = %TBSTATE_ENABLED : tbb(6).fsStyle   = %TBSTYLE_BUTTON
        tbb(7).fsStyle = %TBSTYLE_SEP     : tbb(7).idCommand = 701
       
        '.. etc. up to tbb(20)
       
        'Create the toolbar window
        hToolbar = CreateToolbarEx(hWnd, %WS_CHILD OR %WS_CLIPCHILDREN OR %WS_VISIBLE OR %TBSTYLE_TOOLTIPS, _
                                   %ID_TOOLBAR, 26, hInst, 1, _
                                   tbb(0), UBOUND(tbb) + 1, 0, 0, 16, 16, LEN(TBBUTTON))
      The number after %ID_TOOLBAR tells the function to consider 26 bitmaps.
      The number after hInst tells it what resource id to use, here 1.
      iBitmap in the structure above tells it what bitmap part to use for
      that particular button. 16, 16 is the size of each bitmap-part.


      ------------------

      Comment


      • #4
        Borje, thanks for the tip.

        I tried modifying my .RC file like so:

        Code:
        1 BITMAP LARGEIMAGE.BMP
        2 BITMAP SMALLIMAGE.BMP
        LargeImage.Bmp is (36) 32x32 images in a strip.
        SmallImage.Bmp is (36) 16x16 images in a strip.

        and modifying the DDT code like so:

        Code:
           Tabm.hInst = GetModuleHandle(BYVAL %NULL)
        
        
           IF BIT( LogInUser.Info.Part.One, %IconSize) THEN
              CONTROL SEND hDlg&, %ID_TOOLBAR, %TB_SETBITMAPSIZE, 0, MAKLNG(16,16)
        
        
        'Original assignment
        '      Tabm.nID = %IDB_STD_SMALL_COLOR ' Use the ID of the bitmap image, ie, %ID_TOOLBAR
        'Previous attempt at using resource .BMP
        '      Tabm.nID = LoadBitmap( Tabm.hInst, "STBAR")
        
        
        'Current attempt
              hBmp& = LoadBitmap( Tabm.hInst, BYVAL 2)
              Tabm.nID = 2
           ELSE
              CONTROL SEND hDlg&, %ID_TOOLBAR, %TB_SETBITMAPSIZE, 0, MAKLNG(32,32)
        
        
        'Original assignment
        '      Tabm.nID = %IDB_STD_LARGE_COLOR ' Use the ID of the bitmap image, ie, %ID_TOOLBAR
        'Previous attempt at using resource .BMP
        '      Tabm.nID = LoadBitmap( Tabm.hInst, "LTBAR")
        
        
        'Current attempt
              hBmp& = LoadBitmap( Tabm.hInst, BYVAL 1)
              Tabm.nID = 1
           END IF
        
        
           CONTROL SEND hDlg&, %ID_TOOLBAR, %TB_BUTTONSTRUCTSIZE, SIZEOF(Tbb(0)), 0
           CONTROL SEND hDlg&, %ID_TOOLBAR, %TB_ADDBITMAP, 36, VARPTR(Tabm)
        'Note: bitmap is 36 images (id 0-35)
        
        
           ' Set the buttons
           CONTROL SEND hDlg&, %ID_TOOLBAR, %TB_ADDBUTTONS, %ToolButtons, VARPTR(Tbb(0))
        This code thrashes my HD before GPF. I was truly hoping for easy
        DDT solution so that I don't have to make major changes to a ton
        of existing code.

        Has anyone successfully used their own bitmap resource with a DDT
        toolbar? What am I doing wrong?



        ------------------
        Bernard Ertl
        Bernard Ertl
        InterPlan Systems

        Comment


        • #5
          I've realised my earlier response wasn't helpful & deleted it.
          One thought though: are filenames longer than 8 characters a problem?

          Simon

          [This message has been edited by Simon Morgan (edited July 20, 2001).]

          Comment


          • #6
            Bern, try this (I use this technique all the time):
            Code:
            Tabm.hInst = GetModuleHandle(BYVAL %NULL)
            Tabm.nID = %ID_TOOLBAR1
            Note: You'll need to change your resource file to use a numeric identifier, rather than the text identifier.


            Alternatively, try this way (pseudocode, off the top of my head):
            Code:
            Tabm.hInst = %NULL
            Tabm.nID = LoadImage(hInstance, "bitmapID", %IMAGE_BITMAP, 0, 0, %LR_DEFAULTCOLOR)
            LoadBitmap() may work in it's place - the key is that the .hInst member must be zero.

            See TBADDBITMAP in WIN32.HLP for more info.


            ------------------
            Lance
            PowerBASIC Support
            mailto:[email protected][email protected]</A>
            Lance
            mailto:[email protected]

            Comment


            • #7
              Thanks all.

              Lance, I tried several variations with hInst = %NULL. I was
              not successful.

              I have managed to get CreateWindowEx to work though, so I'm back
              in business. When I have more time, I'll re-examine my code and
              see if I can post a working DDT solution.



              ------------------
              Bernard Ertl
              Bernard Ertl
              InterPlan Systems

              Comment


              • #8
                Not sure, but don't think CONTROL ADD works with toolbar. May be
                same reason as to why one cannot use it to create container controls
                either, since a toolbar actually is a container for a bunch of buttons.

                Doesn't really matter, because CreateToolbarEx works fine and then one
                can use CONTROL SEND, or Sendmessage, to communicate with it..


                ------------------


                [This message has been edited by Borje Hagsten (edited July 20, 2001).]

                Comment


                • #9
                  Sorry Borje, but CONTROL ADD works perfectly fine with a toolbar control. For example:
                  Code:
                  CONTROL ADD "TOOLBARWINDOW32", hDlg, %ID_TOOLBAR1, "", 0, 0, 1, 32, _
                          %WS_CHILD OR %WS_BORDER OR %WS_VISIBLE OR %CCS_TOP OR _
                          %TBSTYLE_TOOLTIPS OR %TB_AUTOSIZE _
                          OR %WS_CLIPSIBLINGS
                  Further, here is the technique I use in one of my apps (which works well):
                  Code:
                  LOCAL Tabm AS TBADDBITMAP
                  ...
                  CONTROL SEND hDlg, %ID_TOOLBAR1, %TB_SETBITMAPSIZE, 0, MAKLNG(32,32)
                  Tabm.hInst = ghInst
                  Tabm.nID = %ID_TOOLBAR1
                  CONTROL SEND hDlg, %ID_TOOLBAR1, %TB_ADDBITMAP, %ToolButtons, VARPTR(Tabm)
                  (The above code was directly copied from one of my working app's)

                  ------------------
                  Lance
                  PowerBASIC Support
                  mailto:[email protected][email protected]</A>
                  Lance
                  mailto:[email protected]

                  Comment


                  • #10
                    Not sorry - glad to hear this.

                    Still prefer CreateToolbarEx though, since result is same (%TB_AUTOSIZE) and
                    one gets the handle back directly, instead of having to use CONTROL HANDLE..


                    ------------------

                    Comment


                    • #11
                      Lance,

                      Looking at your last post, you used %ID_TOOLBAR1 for the
                      Toolbar control id AND the bitmap resource identifier (Tabm.nID).

                      How was the bitmap set up in your resource file?

                      Perhaps this is where my confusion lay....



                      ------------------
                      Bernard Ertl
                      Bernard Ertl
                      InterPlan Systems

                      Comment


                      • #12
                        I used the same resource ID for the control ID, just to simplify matters somewhat.
                        Code:
                        ' in the .BAS code:
                        %ID_TOOLBAR1  = 998&
                         
                        ' snippet from .RC file:
                        998  BITMAP  DISCARDABLE  "toobar.bmp"

                        ------------------
                        Lance
                        PowerBASIC Support
                        mailto:[email protected][email protected]</A>
                        Lance
                        mailto:[email protected]

                        Comment


                        • #13
                          Toolbar requires "transparent" bitmap. That's why I call a special sub to "adapt" hbmp to %COLOR_BTNFACE.

                          ------------------
                          E-MAIL: [email protected]

                          Comment


                          • #14
                            Hm, don't understand. I use standard bmp, 16 colors with light gray
                            background and it changes background perfect, according to colorscheme.
                            Must be that the toolbar remaps the background when it is %COLOR_BTNFACE.


                            ------------------

                            Comment


                            • #15
                              Borje --
                              do you about TB_ADDBITMAP ?!
                              I can beleive, if initial background color = %COLOR_BTNFACE.
                              Under Win2000 LTGRAY color <> GetSysColor(%COLOR_BTNFACE) even for standart scheme.

                              [This message has been edited by Semen Matusovski (edited July 21, 2001).]

                              Comment


                              • #16
                                Thanks Lance.

                                Someone turned the lights on in here!

                                I think *my* problem was only having the Skeleton.RC example
                                to draw from. It uses a label for the bitmap instead of a
                                numerical identifier and I could not for the life of me
                                figure out how to find a numerical identifier for it.



                                ------------------
                                Bernard Ertl
                                Bernard Ertl
                                InterPlan Systems

                                Comment


                                • #17
                                  Regarding the issue of the background color of the buttons, SKELETON.BAS doesn't follow
                                  the selected Windows color scheme properly. I fixed it by changing:
                                  Code:
                                        hBmp = LoadBitmap(hInst, "TOOLBAR")
                                  to
                                  Code:
                                        hBmp = LoadImage(hInst, "TOOLBAR",%IMAGE_BITMAP,0,0,%LR_LOADMAP3DCOLORS)
                                  Just in case that helps anyone.
                                  Simon

                                  ------------------

                                  Comment


                                  • #18
                                    According MSDN, LR_LOADMAP3DCOLORS searches the color table for the image and replaces the following shades of gray with the corresponding 3-D color:
                                    RGB(128,128,128) -> COLOR_3DSHADOW
                                    RGB(192,192,192) -> COLOR_3DFACE
                                    RGB(223,223,223) -> COLOR_3DLIGHT
                                    There are two problems:
                                    1) it's not allowed to use this option for bitmaps with a color depth greater than 8bpp.
                                    2) Windows makes "transparent" any point with Gray (Ltgray/DkGray) color. Actually similar points could be a part of picture.

                                    I use for background unique color (different, depends of picture).
                                    After ordinary LoadBitmap I call something like below to replace colors.
                                    PixelX & PixelY defines position of one transparent pixel (typically, 0, 0)
                                    Code:
                                       Function AdaptBmp (hBmp As Dword, PixelX As Long, PixelY As Long) As Long
                                    
                                          Dim bm As BITMAP, hDC As Long, hMem1DC As Long, hMem2DC As Long, hMemBmp As Long, _
                                              bmi As BITMAPINFO, i As Long, j As Long,  m As Long, t As Long, tt As Long
                                    
                                          hDC = GetDC(0)
                                          hMem1DC = CreateCompatibleDC (hDC)
                                          hMem2DC = CreateCompatibleDC (hDC)
                                          ReleaseDC 0, hDC
                                    
                                          GetObject hBmp, SizeOf(bm), bm
                                          bmi.bmiHeader.biSize = SizeOf(bmi.bmiHeader)
                                          bmi.bmiHeader.biWidth = bm.bmWidth
                                          bmi.bmiHeader.biHeight = bm.bmHeight
                                          bmi.bmiHeader.biPlanes = 1
                                          bmi.bmiHeader.biBitCount = 32
                                          bmi.bmiHeader.biCompression = %BI_RGB
                                          hMemBmp = CreateDIBSection(hMem2DC, bmi, %DIB_RGB_COLORS, 0, 0, 0)
                                          GetObject hMemBmp, SizeOf(bm), bm
                                    
                                          SelectObject hMem1DC, hBmp
                                          SelectObject hMem2DC, hMemBmp
                                    
                                          BitBlt hMem2DC, 0, 0, bm.bmWidth, bm.bmHeight, hMem1Dc, 0, 0, %SRCCOPY
                                    
                                          t =  GetSysColor(%COLOR_BTNFACE)
                                          ReDim b(3) As Byte At VarPtr(t)
                                          m = Rgb(b(2), b(1), b(0))
                                    
                                          ReDim Ar(0) As Long At bm.bmBits
                                          t = (Ar((bm.bmHeight - 1 - PixelY) * bm.bmWidth + PixelX) And &HFFFFFF)
                                    
                                          For j = 0 To bm.bmHeight - 1
                                             For i = 0 To bm.bmWidth - 1
                                                If (Ar(tt) And &HFFFFFF) = t Then Ar(tt) = m
                                                Incr tt
                                             Next
                                          Next
                                    
                                          DeleteDC hMem1DC: DeleteDC hMem2DC: DeleteObject hBmp
                                          hBmp = hMemBmp: Function = hBmp
                                    
                                       End Function

                                    ------------------
                                    E-MAIL: [email protected]

                                    Comment

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