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Menus & Error Message

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  • Menus & Error Message

    1.

    I'm working on a program that has 4 dialog boxes, three are modeless and two contain menus. The two that contain menus have some similar items and use the same constants for their IDs and the same call back function. However, the first dialog created does not honor the "CALL Some_Callback" statement, but the second does. Is there some way to trace what is happening?

    2.

    Error when compiling: "Cannot access resource compiler results." What does that mean?

    3.

    Does anyone know what windowsime.exe does? Every time I access the net that message comes up and sometimes is persistant.
    Walt Decker

  • #2
    I do not want to bust on you so the below is not to sound mean or anything because you may be new to PB and not used to the "Web-icate" of what you are asking vs what you think you are asking?

    So I will break it down to my best guesses
    1.

    I'm working on a program that has 4 dialog boxes, three are modeless and two contain menus. The two that contain menus have some similar items and use the same constants for their IDs and the same call back function. However, the first dialog created does not honor the "CALL Some_Callback" statement, but the second does. Is there some way to trace what is happening?
    I have to say "Code not shown" but....without knowing...no clue. But best guess
    4 dialog boxes, three are modeless
    so one modal?
    two contain menus.
    first dialog created does not honor the "CALL Some_Callback" statement, but the second does. Is there some way to trace
    #TRACE or Debug Compiler? '<--- 2 keywords to search on if you do not know these already :shhh:


    2.

    Error when compiling: "Cannot access resource compiler results." What does that mean?
    Most likely the code you are using uses a resource file you do not have or in the wrong place.....Do you have a line that starts with #RESOURCE ????

    3.

    Does anyone know what windowsime.exe does? Every time I access the net that message comes up and sometimes is persistant.
    To my knowledge absolutely NOTHING to do with PB but on the off-chance you think it does because it happens to happen while working on your code then a quick Google search will reveal Imput Method Editor (IME) which I guarantee 99% that has nothing to do with PB but for some reason you think is related?

    If you can show some code? or elaborate more I think we can help. But at the moment...too many unrelated questions (maybe related, but no way to tell at the moment)
    Engineer's Motto: If it aint broke take it apart and fix it

    "If at 1st you don't succeed... call it version 1.0"

    "Half of Programming is coding"....."The other 90% is DEBUGGING"

    "Document my code????" .... "WHYYY??? do you think they call it CODE? "

    Comment


    • #3
      The two that contain menus have some similar items and use the same constants for their IDs and the same call back function.
      I never use the same callback for the same dialog. Seems like that would create more headaches than it might help.

      Is there some way to trace what is happening?
      I would say you would have a substantially easier time figuring out whatever issues are occurring if there was a unique callback function for each dialog.

      Without seeing a failing posted example of code, one can only speculate what might be causing any problems and the compiler error...
      Adam Drake
      Drake Software

      Comment


      • #4
        For tracing, you might try the deviously-named "TRACE" statement.
        Michael Mattias
        Tal Systems Inc. (retired)
        Racine WI USA
        [email protected]
        http://www.talsystems.com

        Comment


        • #5
          Menus &amp; Error Message

          First, the "trace" statement doesn't work unless you put in a bunch of label statements. Then, in this case I doubt that trace would work since I have no idea what windows is doing.

          However, I did find the problem but it doesn't make sense.

          Here's the code setting up the menu for the MODAL dialog and it doesn't work:

          Code:
          SUB Sprite_Menu(Hdlg)
          
          LOCAL hPopUp1 AS DWORD
          LOCAL hPopUp2 AS DWORD
          
          MENU NEW BAR TO Sprite_Menu_Hndl
          MENU NEW POPUP TO hPopUp1
          MENU ADD POPUP, Sprite_Menu_Hndl, "&Files", hPopUp1, %MF_ENABLED
            MENU ADD STRING, hPopUp1, "&New Image", %IMAGE_NEW_MNU, %MF_ENABLED ', CALL SizeCB
            MENU ADD STRING, hPopUp1, "-", 0, 0
          
           'Calls that don't work:
          
            MENU ADD STRING, hPopUp1, "Load Palette", %LOAD_PALETTE_FILES, %MF_ENABLED, CALL Pal_File_CB   
            MENU ADD STRING, hPopUp1, "Save Palette", %SAVE_PALETTE_FILES, %MF_ENABLED, CALL Pal_File_CB
          
            MENU ADD STRING, hPopUp1, "-", 0, 0
            MENU ADD STRING, hPopUp1, "Load &PSave", %LOAD_BSV_MNU, %MF_ENABLED, CALL Img_Files_CB
            MENU ADD STRING, hPopUp1, "&Import BMP file", %IMPORT_BMP_MNU, %MF_ENABLED, CALL Img_Files_CB
            MENU ADD STRING, hPopUp1, "-", 0, 0
            MENU ADD STRING, hPopUp1, "&Save as PSave", %SAVE_BSV_MNU, _
                %MF_ENABLED
            MENU ADD STRING, hPopUp1, "&Save as BMP", %SAVE_BMP_MNU, _
                %MF_ENABLED                                                     ', CALL FilesCB
          'etc
          END SUB
          Here's the code in the MODELESS dialog setup and it works:

          Code:
          SUB Mixer_Menu(hDlg)
            LOCAL hPopUp1 AS DWORD
          
            MENU NEW BAR TO Mxr_Menu_Hndl
            MENU NEW POPUP TO hPopUp1
            MENU ADD POPUP, Mxr_Menu_Hndl, "Files", hPopUp1, %MF_ENABLED
              MENU ADD STRING, hPopUp1, "&Load Palette", %LOAD_PALETTE_FILES, %MF_ENABLED, CALL Pal_File_CB
              MENU ADD STRING, hPopUp1, "&Save Palette", %SAVE_PALETTE_FILES, %MF_ENABLED, CALL Pal_File_CB
            MENU ADD STRING, Mxr_Menu_Hndl, "&Hide Palette", %SHOW_PALETTE, %MF_ENABLED, CALL Show_Hide_CB
            MENU ADD STRING, Mxr_Menu_Hndl, "Sh&ade", %SHADE, %MF_ENABLED, CALL Shade_Incr_CB
          'etc
          END SUB
          If I change the equates in the code that doesn't work to %LOAD_PAL_MNU and %SAVE_PAL_MNU the callback is honored. It's almost as if the compiler is binding the "MNU" at the end of the equates to the modal dialog.

          For the second question: there is no resource file. However, it may have been because I was tying up computer memory with an inifiate dialog create loop and was not aware of it.

          The third question: windowsime.exe has nothing to do with PB. That should have been obvious when I stated that I received the error message when I accessed the net.
          Last edited by Walt Decker; 12 Dec 2007, 05:07 PM.
          Walt Decker

          Comment


          • #6
            Further investigation seems to show that, for some reason, the value of the equates plays a role. It seems that values less than 1009 does not seem to work in the first code posted, and values less than 1008 does not work in the second code posted. Doesn't make sense.
            Walt Decker

            Comment


            • #7
              First, the "trace" statement doesn't work unless you put in a bunch of label statements
              ???
              Code:
              FUNCTION PbMain
               ....
                  TRACE ON
              
              ..
              
              CALLBACK FUNCTION whatever
              
                  SELECT CASE AS LONG CBMSG
                       CASE %WM_COMMAND
                            TRACE PRINT _ 
                                   USING$ ("WM_COMMAND for hWnd #  CtrlID #  CBCTLMSG #",_
                                         CBHNDL, CBCTL, CBCTLMSG)
              ...
              seems that values less than 1009 does not seem to work in the first code posted, and values less than 1008 does not work in the second code posted. Doesn't make sense.
              Duplicate IDs somewhere? (insufficient code shown)
              Last edited by Michael Mattias; 13 Dec 2007, 08:24 AM.
              Michael Mattias
              Tal Systems Inc. (retired)
              Racine WI USA
              [email protected]
              http://www.talsystems.com

              Comment


              • #8
                Thanks, Michael.

                Looking over the equates I was about to answer "No, there are no duplicate control IDs"; however, I saw one that had a value of 1000. I then remembered that this particular ID is used as a base to create a variable number of other controls (1 to 60) based on user input. By changing that value to 10,000 everything works.
                Walt Decker

                Comment

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