I've been breaking my head on the very realistic looking pictures and animations which are in the free trial simulator here :
Especially in one of the files one can see Earth rotating from space without flickering , and even the dark and light sides go smooth into each other . It's also possible to hoover over the poles and look from every direction without loss of realism over even the slightest flicker .
I know the program is writen in Visualbasic and I was wondering PowerBasic can also do such marvelous animations .
Anybody has any idea how this might have been done ?
Reason I ask this is that I've writen a gravity simulator myself ( in PowerBasic) wich also displays rendering of planet surfaces. But contrary to the example above the surfaces are still now static by lack of know how.
Especially in one of the files one can see Earth rotating from space without flickering , and even the dark and light sides go smooth into each other . It's also possible to hoover over the poles and look from every direction without loss of realism over even the slightest flicker .
I know the program is writen in Visualbasic and I was wondering PowerBasic can also do such marvelous animations .
Anybody has any idea how this might have been done ?
Reason I ask this is that I've writen a gravity simulator myself ( in PowerBasic) wich also displays rendering of planet surfaces. But contrary to the example above the surfaces are still now static by lack of know how.
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