I'm playing around with a little program to learn how to do sprites with masks in PB using DDT. I found messages in here about that and read them and used them and got this working just fine. But I'm not really sure why it's working. The help on the mix mode parameters in GRAPHIC COPY don't quite tell me what they do.
For example the description of %mix_MaskSrc IS
What the heck does that mean?
How are the colors combined? Is each 8 bit color value added or OR'd or what? Or is this not something done with each individucal color value? Can anyone please explain this or point me to something that explains what's going on?
Thanks,
Barry
For example the description of %mix_MaskSrc IS
Pixel is a combination of the colors common to both the source and the pixel.
How are the colors combined? Is each 8 bit color value added or OR'd or what? Or is this not something done with each individucal color value? Can anyone please explain this or point me to something that explains what's going on?
Thanks,
Barry
Comment