'-----------------------------------------------------------------------------------
'Program: SpriteDemo
'
'Autor: Ingo H. Maurischat
'
'Usage: This is my first try creating Shapes without using the
' win32 API functions, like BitBLT, TransformBlt and others.
' I also didn't want to use things like OpenGL or DirectX
'
' We do all things using the builtin statements and functions in
' PowerBasic :
'
' Graphic Attach, Graphic New Bitmap, Graphic Get Bits,
' Graphic Set Bits, Graphic Copy and CVL
'
'Info: I did this only for my fun, please note that the speed on older
' computer is to slow for "High Speed Ufos"
'
' The next step is optimizing and to put all the things in a class
'
' You must use bitmaps with a black background, or modify the
' function "LoadSprite".
'
' Hit Escape to end the demo
'-----------------------------------------------------------------------------------
'Program: SpriteDemo
'
'Autor: Ingo H. Maurischat
'
'Usage: This is my first try creating Shapes without using the
' win32 API functions, like BitBLT, TransformBlt and others.
' I also didn't want to use things like OpenGL or DirectX
'
' We do all things using the builtin statements and functions in
' PowerBasic :
'
' Graphic Attach, Graphic New Bitmap, Graphic Get Bits,
' Graphic Set Bits, Graphic Copy and CVL
'
'Info: I did this only for my fun, please note that the speed on older
' computer is to slow for "High Speed Ufos"
'
' The next step is optimizing and to put all the things in a class
'
' You must use bitmaps with a black background, or modify the
' function "LoadSprite".
'
' Hit Escape to end the demo
'-----------------------------------------------------------------------------------