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Tron3D (mixing 32 and 64-bit code)

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  • PBWin Tron3D (mixing 32 and 64-bit code)

    The original version was written in 2011,
    this one has been updated to use GDImage version 7.00+.

    Tron3D_32.exe is written in PowerBASIC
    Tron3D_64.exe is written in C++
    ZWP.exe, is written in PowerBASIC, and it can be used with either 32 or 64-bit code.
    The OpenGL plugin.dll are written in PowerBASIC.

    The SDK coding style syntax being used is the same for the 32 and 64-bit version.

    ZWP.exe acts like a bridge between the main EXE (32 or 64-bit) and the OpenGL visual plugins.
    It is in charge of playing the audio files, and the OpenGL scene.

    Manual:
    You can use drag and drop from the Explorer onto the main window to play any audio file.
    You can use the bottom right Gauge (left mouse button) to adjust the audio level.
    The playing audio track must go to full completion, in order to switch between animations.

    Important:
    To avoid UAC problem, you must unlock the compressed file before extraction.

    Screen shot:

    Click image for larger version  Name:	Tron3D.jpg Views:	0 Size:	153.6 KB ID:	815943


    Discussion thread is here:
    https://forum.powerbasic.com/forum/u...n3d-discussion
    Attached Files
    Patrice Terrier
    www.zapsolution.com
    www.objreader.com
    Addons: GDImage.DLL 32/64-bit (Graphic library), WinLIFT.DLL 32/64-bit (Skin Engine).
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