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  • Textris public domain

    A long, long time ago... I can still remember... well, 10 years back
    is at least 70 Internet years, isn't it?!

    On prehistoric Earth, before the Internet, when the BBS was king,
    I ran a small and moderately profitable shareware empire. It was
    based primarily on programming libraries, mostly in assembly language,
    mostly for various BASICs. The start of it all, though, was a game,
    Caverns of Zoarre. The game was somewhat popular, but never profitable.

    Parts of the assembly language code that made the game run made an
    early and respectable library for IBM and Microsoft BASIC compilers
    for DOS, though-- which was both popular and profitable, and, without
    question, why I am still in the BASIC industry working for PowerBASIC,
    today. The library was AdvBas... but, this is not that story.

    This story is about a later game, Textris: kind of a combination of
    the original falling-block puzzle, Tetris, and a pre-computer (!) game,
    Scrabble. My idea was, it might be fun if you could combine falling
    letters into words. There was no such game at the time, although there
    have been other implementations since. And, what the heck, I hadn't
    played much with graphics or display paging before. So I wrote Textris,
    in about two weeks, in my spare time.

    Textris did pretty well, on the shareware market, and introduced me
    to many people I wouldn't have otherwise met-- computer users, but
    not computer programmers. People who liked word games, but who may
    not have known which end of a computer was up. Well, there is a
    world outside of computing, you know. So I am told.

    The Textris source code was written for Microsoft's DOS BASICs. I
    expect PDS 7, or VB/DOS, and maybe MASM 4 or so, would be needed
    to rebuild it all. It relies on some custom asm code, plus my old
    BasWiz and PBClone (a descendant of AdvBas) libraries. It might be
    a bit of a challenge to port to PB/DOS, or a PowerBASIC for Windows
    compiler. But, it's a challenge you can take on, if you care to.

    I've released Textris 4.0 to the public domain, complete with source
    code. You can find it at my site, http://www.tgh3.com/ ...and do what
    you like with the results. If you can translate it to PB, I expect we'll
    be happy to host it in the Download section. If you're just in the mood
    for a game, well-- it still works, on most Windows and DOS machines.
    Fire that puppy up-- and enjoy!

    ------------------
    Tom Hanlin
    PowerBASIC Staff

  • #2
    Tom, there doesn't seem to be a download link on the Textris page?

    B

    ------------------
    Wash DC Area
    mailto:[email protected][email protected]</A>

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    • #3

      http://www.tgh3.com/products_games.html



      ------------------
      Paul Squires
      www.planetsquires.com
      mailto:[email protected][email protected]</A>
      Paul Squires
      FireFly Visual Designer (for PowerBASIC Windows 10+)
      Version 3 now available.
      http://www.planetsquires.com

      Comment


      • #4
        If you're not seeing the download link, try clearing your browser's
        cache. The Textris download just became available.

        Thanks for the link, Karl. I haven't played Digger in years.

        ------------------
        Tom Hanlin
        PowerBASIC Staff

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