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Pushing the limits

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  • Branko Spoljaric
    replied
    Works great here.

    XP Pro SP3, Intel E6400, ATI Radeon HD3870

    CPU: 7% to 8%

    Leave a comment:


  • David Roberts
    replied
    No problems at all here.

    XP Pro SP3, Intel E6700, NVIDIA GeForce 7600 GT.

    CPU: 4% to 5%

    Leave a comment:


  • Elias Montoya
    replied
    Looks good here on XP SP2. Although the clock flickers a little.

    Leave a comment:


  • Chris Boss
    replied
    I get no background image.
    XP Home service pack 2

    I'll have to try I on my vista machine and see how that works.

    Leave a comment:


  • Patrice Terrier
    replied
    Probably another nasty OpenGL graphic compatibility.

    Anyway here is a "static" screen shot of the background animation you should see ...



    The background is updated with a frame rate of 24 FPS to produce smooth animation, and it does this without perturbation (flickering) of the child controls and skinned window.

    Note: the animation must be slow and as smooth as possible to not take over the content of the window itself.
    Ideal animation would be something like clouds moving hover a hidden sun.


    ...
    Last edited by Patrice Terrier; 26 Dec 2008, 10:21 AM.

    Leave a comment:


  • Marc Giao
    replied
    No picture on my Acer laptop with XP Pro SP 3

    Leave a comment:


  • jcfuller
    replied
    No Image on XP Personal SP3 running the exe supplied

    James

    Leave a comment:


  • Mel Bishop
    replied
    It bounces between 8 and 11 percent.

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  • Patrice Terrier
    replied
    Mel,

    Thank you for the feedback.

    Could i ask you how much CPU % it uses on your XP computer?

    (by me on VISTA it uses 5% to 6%).

    ...

    Leave a comment:


  • Mel Bishop
    replied
    Looks good here running xp/pro with all updates.

    Leave a comment:


  • Patrice Terrier
    started a topic Pushing the limits

    Pushing the limits

    GDImage Pro: DreamWork

    I hope this project works also on XP, but i have not tried it yet.

    ...
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