If you are serious about graphic programming, and need a performing sprite engine, then it is already there.
The GDImage's sprite engine works not only on XP, but also in full composited mode on VISTA and Windows 7, because it has been designed to be compatible with the DirectX10 Desktop Window Manager.
Note: The standard GDI graphic controls do not work, as soon as you want to draw them on a crystal or blured AERO section (very handy to create amazing effects using overlapped windows).
I have attached to this thread a new version of the DashBoard project.
Each component is made of several child sprites, performing real time animation. You can dragg them with the mouse, or move them using the keyboard arrows.
In GDImage everything can be a sprite: text, raster image, and vectorial graphics.
Why wait for the past, when the future is already there
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The GDImage's sprite engine works not only on XP, but also in full composited mode on VISTA and Windows 7, because it has been designed to be compatible with the DirectX10 Desktop Window Manager.
Note: The standard GDI graphic controls do not work, as soon as you want to draw them on a crystal or blured AERO section (very handy to create amazing effects using overlapped windows).
I have attached to this thread a new version of the DashBoard project.
Each component is made of several child sprites, performing real time animation. You can dragg them with the mouse, or move them using the keyboard arrows.
In GDImage everything can be a sprite: text, raster image, and vectorial graphics.
Why wait for the past, when the future is already there

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